Yeah I’m not gonna finish this. Most of it is still in the “placeholder” animation phase (especially the last half) and the pacing is awful. When I get better, I’ll do a finished transformation cut, but I’m nowhere near the level required to animate it as of now. Man this is embarrassing.
1:09 pm • 10 September 2014 • 25 notes
God I have the attention span of a potato. Spent the past 2 hours making this instead of working on the mako animation. Bleeebegeh I gotta get my focus straight, I’m never gonna finish it otherwise ; n;
11:30 pm • 7 September 2014 • 11 notes
My placeholder frames are a work of art.
5:33 pm • 6 September 2014 • 7 notes
Just me being a dumbass and procrastinating from doing the bigger animation (mako manakenoshsoku). It’s 6am and I probably should’ve just gone to bed instead of doing this in the first place. I learned that swivel drops the first frame in swf conversion though, so that’s good to know.
6:16 am • 27 August 2014 • 9 notes
I colored this but it looks awful so here’s the sketch.
6:16 pm • 26 August 2014 • 12 notes
This was supposed to be a VCAM test to see how I can use it for more dynamic camera work. Excuse the roughness of the animation, it’s just a test. Anyways, this was an ordeal that made my brain melt so I will now rant.
I spent fucking forever trying to get VCAM to not be a shit, and in the end I got it to work. I tried to write my own actionscript at first after googling how it works, but about 3 hours in, I realized I don’t know what the fuck I’m doing (java pleb here). So I downloaded like 10 VCAM files I found online and they were all shit; they use bitmap capturing and redraw the scene (wtf?) so it screws up the quality of everything and loses all vector data in the swf. Worst part is that not only does that method look like shit, it’s not flexible in terms of scaling, and the code functions in an overly complicated way. That is the most popular hit if you google “Flash VCAM AS3” too, which blows my mind. After more googling, I found one that isn’t shit and actually retains all the vector information. It only works when exporting as a swf, but if you follow my process of lossless sfw-to-gif conversion, than that won’t be a problem. The worst part is the one I wrote is almost exactly the same, but I was missing the first camControl method call, ugh. AS3 code is after the break. Hopefully this is useful to other people trying to learn animation, setting up a good workflow and process really lets you just focus on the actual animating.
4:52 pm • 25 August 2014 • 10 notes
mako mako mako mako
animation soon, hopefully.
7:32 pm • 24 August 2014 • 642 notes
I’ve been on hiatus for animation because I wanted to brush up on my painting, which had been neglected for too long. I’ll be starting up with animation practice again soon now that I’ve had some time to catch up.
Oh hey I just realized this is one of those posts where it’s perfect to link music I like.
1:09 am • 15 August 2014 • 4 notes
Now you too can draw disfigured people like me. Just kidding, anon asked me what my process for figure drawing is, so here it is. Whoever asked me this, you should probably find a method that works for you. There is no “right” way, although each has their own advantages/disadvantages. I like to work from the torso out, personally.
10:02 pm • 10 August 2014 • 33 notes
I’m ashamed at how long this took me. All I wanted to do was try more “interesting” camera shots. Turns out, animating slow, precise movements is really hard to do (the first part). The parallax part took about 2 minutes since motion tweens make life easy. I want to go back to animating people flailing around, but I will start practicing these “mundane” movements too since they’re important to be able to do. I think the most engaging animations have a very well done mixture of slow and fast paced sequences, and I would like to be able to animate something like that one day.
9:45 pm • 3 August 2014 • 8 notes
Jesus, I was gonna do so much more FX practice but I spent over 3 hours just trying to figure out a way to save gifs without raping the quality. I tried changing so many settings, googling everything, downloading swf to gif conversion software, etc. 3-4 hours to save a 30 minute test, ugh. Luckily I won’t have to waste that much time next time. If you’re interested in the fix of saving high-res gifs from flash (and the problems with it), read on.
12:00 am • 3 August 2014 • 26 notes